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Hosted at Oxford Brookes University’s Simulation Lab, our Marston Campus venue will enable scholars and artists to share any examples of immersive experiences created for single VR wearable users to an entire room of delegates - onsite or via hybrid online presentation. We are seeking interdisciplinary submissions that push and question the boundaries of immersive technologies within the wide remit of STEAM disciplines (Science, Technology, Engineering, Arts, and Math), with a focus on global storytelling.
We particularly welcome submissions that engage with immersive technologies as infrastructure, method, pedagogy, and knowledge exchange, and that test how XR can be made legible and collaborative beyond the single-headset experience. We invite scholars and postgraduate students to propose talks, presentations, and immersive experiences around, but not limited to, the following topics:
AR/VR/Mixed reality devices, interaction and rendering
Multimodal display technologies (e.g., visual display, 3D spatial sound, virtual smell, force-feedback display)
Haptic technologies
Tracking & context-aware technologies (e.g., motion capture, IoT, wearables)
Intelligent technology (e.g., ML, AI)
Design approaches and techniques (e.g., user-centered design, activity-centered design, etc.)
Openness, Transparency and Reproducibility
Representation and behavioural fidelity
Digital humans and avatars
Content and stimuli design
Interactivity
Robustness and reliability
Personalisation and customisation
Digital Wellbeing and Therapeutics
Please use the following form to submit a proposal:
https://docs.google.com/forms/d/e/1FAIpQLSeSvrcT6Aj7APXnb23hE9NiA44-llOdvxB3yPnk1yYHPqaIOg/viewform
For call for paper queries, demo feasibility, or accessibility needs, please contact: M.Johnson@brookes.ac.uk and ewhite@brookes.ac.uk.