Dear colleagues
The International
Summer School on Digital Art History (DAHSS), a joint initiative of the
University of Málaga and the University of Berkeley, with the collaboration of
the Ludwig Maximilian Universität of Munich, will celebrate the fourth edition
from July 29 to August 3 (2019) in Málaga (Spain).
The application period has been extended until
June 16. Please,
visit: http://historiadelartemalaga.uma.es/dahss19/en/applications/
The course has a theoretical-practical
orientation: theoretical exchange and critical discussions will be combined
with practical sessions (lab-based sessions) through which participants will
work collaboratively in common projects. The results of these projects will be
publicly presented the last day of the course.
The course is organized around three tracks.
Track A: Data and the Arts: In Track A, lead
by Greg Niemeyer (UC Berkeley), you will explore what role
data can play in the arts from the ancient Nilometer to current circulation
data and machine vision but also addressing artwork that deals explicitly with
the cultural deficit around data and machine learning. You will learn how to
collect data with sensors, how to manipulate that data, and how to present it
in interactive ways online. No coding experience required, we will teach and
use javascript and p5.js for our weeklong projects, and you will go home with a
completed project online.
Track B: Experience
in data analysis is essential for a data-oriented Art History. Data analysis
and visualization also serves to publish research to broad audiences and to
engage the public with museums' collections. In this track, led by Harald
Klinke (LMU Munich), we will look into open data sources, learn the
fundamentals of data analysis in R and go into practice by preparing data and
images for a working twitter bot. No prior knowledge is necessary. Please,
bring your own laptop.
Track C: 3D Modeling. This track, lead by Justin
Underhill (UCB), will explore interactive media using the Unity game
engine. We will experiment with different ways of exploring virtual
space, and will see how we might use augmented and virtual reality to practice
Digital Art History. We will also ask ourselves how to best
design visualizations and historical reconstructions for these
environments.
Intended audience: postgraduate students, academic
researchers, independent scholars and professionals related to the following
disciplines: Art History and Visual Studies, Fine Arts, Graphic Design,
Computer Sciences, Media and New Media Studies and Museum Studies.
In addition, the program will include:
a) a specific session to discuss the challenges
posed by the publication in the field of Digital Art History, especially in
relation to data-oriented projects.
b) a presentation and practice session with
Pathfinder, a specific platform for data analysis and visualizations on art
catalogs and exhibitions (http://pathfinder-art.es).
For more information, please visit: http://historiadelartemalaga.uma.es/dahss19/