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Dear digital medievalists,
The Venice Summer School in Digital and Public Humanities (VeSSDPH 2022), 11-15 July, 2022, includes a series of open events, some of which can also be attended online. Please find below the list of events open to the public, followed by the details of the magnificent programme.
Franz
*** VeSSDPH 2022 OPEN EVENTS ***
Monday, 11 July, 16:30-18:30, Aula B, Ca' Bernardo, Calle San Bernardo, Dorsoduro 3199.
Welcome & Opening Keynote
Chiara Zuanni (University of Graz):
Cultural Heritage in a Digital Society: Sharing, Experiencing, Creating.
Also online: https://bit.ly/3ntICoA
Tuesday, 12 July, 18:30-19:30, Biblioteca San Francesco della Vigna, Campo San Francesco, Castello 2786.
The Godfather - Carte blanche for Peter Robinson (University of Saskatchewan).
In presence only.
Wednesday, 13 July, 18:30-20:30, Sale Docks, Magazzini del Sale, Punta della Dogana, Dorsoduro 265.
Paolo Cirio (Independent Artist and Activist):
Deprogramming Today's Sociality.
In presence only.
Friday, 15 July, 18:30-20:00, Aula B, Ca' Bernardo, Calle San Bernardo, Dorsoduro 3199.
Closing Keynote
Serge Noiret (European University Institute):
The past as a common good: a digital, interdisciplinary,and participative approach.
Also online: https://bit.ly/3y4ccWr
Poster: https://apps.unive.it/server/eventi/62588/Vessdph2022_locandina_a3.pdf
*** FULL PROGRAMME ***
Website (incl. materials & directions):
https://vedph.github.io/summerschool/programme/
Leaflet (for folding instruction please call emergency hotline):
https://apps.unive.it/server/eventi/62588/Vessdph2022_pieghevole_a3.pdf
The Venice Summer School in Digital and Public Humanities provides advanced and in-depth training in theories, technologies and methods applied to historical monuments, artifacts and texts. Focussing on cultural, archaeological, historical, literary, and artistic materials from Venetian sites and cultural heritage institutions, participants will engage in debates about digital cultural heritage and public humanities while enhancing their competences and skills in digitising materials and sources and in modelling, analysing and visualising multimedia humanities data.
The summer school takes place at historical sites and cultural venues across the city of Venice and its surroundings. Each day is dedicated to a specific academic field: history, art history, textual scholarship and archaeology. Teaching formats include lectures, hands-on workshops, guided tours and experimental performances. Units are planned and delivered by local experts and invited specialists. All classes will be taught in English.
Day 1, Monday 11 July 2022
Welcome and Opening Keynote (OPEN EVENT)
16:30 - 18:30, Aula B, Ca’ Bernardo, Dorsoduro, 3199, Calle San Bernardo
16:30 - 17:00, Welcome and introduction
17:00 - 18:30, Chiara Zuanni (University of Graz)
Cultural Heritage in a Digital Society: Sharing, Experiencing, Creating
18:30, Aperitivo - Ai Artisti, Fondamenta della toletta 1169 abc
Day 2, Tuesday 12 July 2022
A Global Approach to Digital Textual Scholarship
9:00 - 19:30, Biblioteca San Francesco della Vigna, Campo San Francesco, Castello 2786
9:00 - 9:30, Preludium: Introduction to Textual Heritage by Franz Fischer (Ca’ Foscari)
9:30 - 11:15, The Sky is the Limit - A global approach to digital textual scholarship: The Coronelli’s Celestial Globe.
Session led by Benedetta Bessi (Ca’ Foscari), Daniele Fusi (University of Bamberg; Ca’ Foscari) and Alberto Campagnolo (Université Catholique de Louvain, Louvain-la-Neuve)
Abstract: The Marciana National Library holds the first set of 3 ½ foot celestial and terrestrial printed globes made by Vincenzo Coronelli (1650-1718) and bequeathed to the Venetian Republic in 1689. Uncommon textual objects, the globes are a perfect example of the possibilities of a global approach to digital textual scholarship. The celestial globe, printed on laid paper gores - subsequently mounted on plaster over a wooden structure - is of particular interest as it presents unique features, including numerous manuscript insertions, that lead to its identification as a prototype.
11:30 - 12:45, Leaving Venice - Editing a manuscript of Marco Polo’s travels.
Session led by Franz Fischer (Ca’ Foscari), Paolo Monella (Sapienza University of Rome), Holger Hessler (Ca’ Foscari), Tiziana Mancinelli (Ca’ Foscari; ICDP Digital Library), Miriam Vita Errico (Ca’ Foscari) and Silvia Marsili (Ca’ Foscari)
Abstract: The session will provide an overview of digital philology methods, based on the case study of manuscript Bodleian Library 264, including an illustrated copy of the travel report of the Venetian explorer Marco Polo. After a presentation of the manuscript, students will discuss which of its features should be included in a digital model. Then an actual digital edition of the manuscript will be shown and discussed. Based on the latter, the instructors will introduce: the basics of TEI XML textual markup; issues related with the intersection of the document material structure and the abstract textual structure; the TEI Guidelines; the encoding of named entities (people and places).
13:00 - 14:30, Lunch break
14:30 - 16:00, High Noon at the Library (optional).
Optional visit of the Sala Monumentale of the Marciana Library with the Coronelli Globes (accessible via Museo Correr)
16:00 - 18:00, The Remains of the Text - Natural Language Processing.
Session led by Federico Boschetti (ILC-CNR; Ca’ Foscari), Angelo Mario Del Grosso (ILC-CNR; Ca’ Foscari), Agnese Macchiarelli (Ca’ Foscari), Federico Tanozzi (Ca’ Foscari) and Jessica Puliero (Ca’ Foscari)
Abstract: The first part is devoted to a linguistic study of Italian, Latin and Greek astronomical texts both in prose and in verses. Students will learn how to perform morphosyntactic analysis by applying computational linguistics methods and instruments. The second part consists of a “hands-on” session in which students will work on the Musisque Deoque Platform for the intertextual analysis of Latin poems on astronomy and nature.
18:30 - 19:30, Biblioteca San Francesco della Vigna, Campo San Francesco, Castello 2786
The Godfather (OPEN EVENT) - Carte blanche for Peter Robinson (University of Saskatchewan).
Day 3, Wednesday 13 July 2022
Endangered Cultural Heritage in Venice
9.30 - 12:30, Tour of St Mark's Square and Arsenale - Meeting point at St Mark’s Square
Public spolia and power - Structure-from-Motion photogrammetry (SfM) of Tetrarchi and four Lions at Arsenale:
Guided tour and activity led by Federico Bernardini (Ca’ Foscari), Elisa Corrò (Ca’ Foscari), Nevio Danelon (Ca’ Foscari), Eleonora Delpozzo (Ca’ Foscari) and Francesca Dolcetti (Ca’ Foscari)
9.45 - 10.30, St Mark’s square
Abstract: Spolia are artefacts dating back to Antiquity and inserted in the urban fabric, as architectural elements and/or decorations. Venice is a remarkable example of this phenomenon; two places in particular are important to understand the significance of spolia as symbols of power: St. Mark’s square and the Arsenale. During the morning, the participants will be guided in discovering the “stones of Venice”, nowadays endangered for various reasons.
10.30 - 12.30, Arsenale
Abstract: Digital technologies can offer tools and solutions to address the issue of the endangered CH, in particular through the so-called “digital copies”. SfM offers the possibility of fast and low-cost acquisition of 3D spatial data of artefacts, buildings and landscapes, using simple overlapping pictures. After a short introduction to the basics of SfM, participants will conduct their own survey of one of the ancient marble Lions in front of the Arsenale.
13:00 - 14:00, Lunch at Hum.Us - Calle Larga S. Marta, 2137
14:00 - 15:30, Aula (16, 17, 18) 19 - San Sebastiano, Campo San Sebastiano, Dorsoduro 1686
Digital Technologies - From image acquisition to point cloud and 3D models.
Workshop led by Federico Bernardini (Ca’ Foscari), Nevio Danelon (Ca’ Foscari), and Eleonora Delpozzo (Ca’ Foscari)
Abstract: During this workshop, participants will learn how to process the images acquired during the morning using the SfM Agisoft Metashape software, in order to produce 3D models of the spolia.
15:45 - 18:00, Aula (16, 17, 18) 19 - San Sebastiano, Campo San Sebastiano, Dorsoduro 1686
Public engagement and cooperative learning.
Workshop led by Elisa Corrò (Ca’ Foscari) and Francesca Dolcetti (Ca’ Foscari)
Abstract: This workshop will focus on the development of good practices for management and promotion of the endangered CH in Venice. Participants will be working in groups using either digital models or printed replicas of the spolia to develop four distinct media outcomes, which will be disseminated via the VeDPH communication channels:
- Social media: post /meme for Instagram and Twitter
- 3 minutes double interview targeting broader publics
- 3 minutes TED talk for specialist audiences
- Virtual exhibition with panels using the kunstmatrix software
18.30 - 20.30, Sale Docks, Magazzini del Sale, Punta della Dogana, Dorsoduro, 265
Deprogramming Today’s Sociality (OPEN EVENT)
Workshop conducted by the artist and activist Paolo Cirio
Day 4, Thursday 14 July 2022
History on display and in the streets. Discovering the past through public and digital methodologies.
9.30 - 13.00, Aula 2, Ca’ Dolfin, Calle Larga Ca’ Foscari, Dorsoduro 3825/D
Making the Renaissance Public: the example of Hidden Cities apps.
Workshop led by Fabrizio Nevola (University of Exeter; Ca’ Foscari)
Abstract: Drawing from two research projects, Hidden Cities (www.hiddencities.eu<http://www.hiddencities.eu>) and Florence4D (www.florence4d.org<http://www.florence4d.org>), this class considers how digital history methods are creating new research opportunities, while at the same opening up new ways to engage the wider public. Spatially-determined research questions encourage us to think about how meaning is constructed from the triad of spaces-objects-people, while spatial technologies (GIS, GPS, 3D modeling) allow us to shape innovative responses to those questions, ranging from interactive map interfaces to locative interpretation delivered on handheld devices. In so doing we are discovering new things about the material culture of public space in the Renaissance, but also making that research directly available to the public.
13.30 - 14.30, Lunch at Caffè Diemme - Via Giovanni Pascoli, 11, Venezia (Mestre)
14:30 - 18:00, M9 Museum,Via Giovanni Pascoli, 11, interno 9, Venezia (Mestre)
14:30 - 16:00, Museums and Public History. From collections to users-oriented Museums.
Lecture by Francesco Frizzera (Museo Storico della Guerra, Rovereto)
Abstract: Over recent decades museums have radically transformed, adjusted and re-invented their principles, policies and practices. Traditional museum definition no longer seems to reflect the challenges, manifold visions and responsibilities of museums facing contemporary societies. Authoritative and generally accepted definitions of museum do not longer fit the role of museums in terms of public expectancy. Aim of the lesson is to show the potential and limits - conceptual, financial and contextual - of this approach through some examples and experiences of the Italian context: among them, some experiences of the mixture of Digital and Public History developed by Italian cultural institutions.
16:00 - 16:20, Displaying historical violence. The case of Inquisition and torture museums.
Presentation by Anna Clara Basilicò (Ca’ Foscari)
Abstract: Exhibitions and museums on the Inquisition are usually focused on the trial procedure, which involved torture. This form of violence is typically exhibited through torture devices in recreated prisons. In Italy, such trend is well represented by torture museums, which tend to exhibit contents related to the Inquisition by providing a narrative that reproduces the power semantic of the ruling institution. Through the case study of the Steri Palace in Palermo, I will provide an example of a different curatorial choice, which leads the visitors to focus on a different perspective: a form of collective knowledge about early modern confinement rooted in the captives’ experience that modifies the positioning of the visitors.
16:30 - 18:00, Visit to M9 Museum.
Guided tour led by Stefano Dall’Aglio (Ca’ Foscari) and Livio Karrer (M9)
Abstract: M9 belongs to a new generation of museums. For the very first time, a museum narrates the compelling history of the 20th century. A century that saw great and small changes: from evolutions in everyday life to momentous social, economic, environmental and cultural changes. State-of-the-art technologies and immersive displays help visitors learn about the past, understand the present and imagine the future.
Day 5, Friday 15 July 2022
>From Digital Museography to Contemporary Artistic Practice: Venice, the Biennale and Beyond
9:00 - 10:45, Fondazione Querini Stampalia, Santa Maria Formosa, Castello 5252
A new wave of museology.
Abstract: The session will focus on the digital strategy implementing the museum collection's perception for communication and research purposes. The introduction will open up to the new form of cultural object that has acquired both a physical and a digital identity thanks to the technological application.
9:00 - 9:15, Welcome remarks from a representative of the Fondazione Querini Stampalia.
Stefania De Vincentis (Ca’ Foscari)
Introduction: The museum as phygital environment.
Abstract: The digital strategies adapted to the museum space and the art collection correspond to a multi-factor reading combining immersion and a new perception of the online art collection. By defining the digitised art object, we can take into account Digital Art Work for NFT platforms and consider it as a “phygital” object, both real and digital. Whether it is a replica of the original artifact or a new digital cultural object, it's currently under debate.
9:15 - 9:30, Identifying ourselves: the social media activities of Palazzo Grimani Museum.
Marco Mazzocco (Museo di Palazzo Grimani - Direzione regionale Musei Veneto)
Abstract: What are the strategies to make known a "young" museum which is apparently unusual only in the panorama of the cultural offer of the city of Venice? To build a clear, compelling identity, of course.But the biggest challenge is to get people to recognize it as a living and reactive entity in the territory in which it's located. Using some examples, we will look at the Museum's social communication before, during and after the pandemic.
9:30 - 9:45, Tribuna VR360 at Palazzo Grimani VR360 at Palazzo Grimani
Luca Vascon and Chiara Masiero Sgrinzatto (Photographers).
Abstract: The most important pieces of antiquities of Palazzo Grimani in Venice were located in the extraordinary room called “Camerino delle Antichità” (Chamber of Antiquities), known nowadays as “Tribuna”. Tribuna Grimani VR is an experimental project, whose goal is to show a range of innovative ideas and technologies and new technical tools for VR shooting. It is made of 2 high-resolution 360 photos at different heights and a panoramic drawing.The characteristics of Tribuna Grimani allow us to show how a conscious use of technology can enhance the perception of a work in its space, both in situ and off-site. As a result, it facilitates interpretation and increases the value of personal experience.
9:45 - 11:00, Dive into Digital Art collection
Abstract: This session will present current online databases for the search, indexation, and sharing of online images. The discussion will focus on digital visualization and comparison methods as well as indexing tools for the digital humanities, with a focus on database collection building and metadata insertion for digital images.
9:45 - 10:00, Lyon16ci and 1516 projects.
Barbara Tramelli (Ca’ Foscari)
Abtract: The Lyon16ci and the 1516 are two publicly accessible databases of illustrations printed in the 15th and 16th century, resulting from a collaboration among the Equipex Biblissma, the VeDPh and the VGG in Oxford. They can be searched using an image as a search query as well as using text keywords for searching metadata assigned to the illustrations. Such a visual and text search capability allows research scholars to track and investigate the production, use, circulation and copying of woodblocks, iconographic subjects, artistic styles, within 15th and 16th-century printed illustrated editions. The databases are publicly accessible and accept contributions of new illustrations and metadata from research scholars from all over the world.
10:00, Prometheus art database.
Lisa Dieckmann (University of Cologne; Ca’Foscari)
Abstract: Prometheus is a distributed image archive which currently connects 114 databases from different image based disciplines with 2.8 million images in total making these images and the respective metadata available for research. The presentation will focus on challenges and perspectives of connecting heterogeneous databases, e.g. optimizing image information retrieval, metadata, visualization and other features.
11:00, Coffee break
11:15 - 13:00, Visit to Museum of Palazzo Grimani - Rugagiuffa, 4858
13:00 - 14:00, Lunch at Food & Art - Campo de la Tana, 2169/f
14:00 - 18:00, Tese of Arsenale - Campo de la Tana, 2169/f
14:00 - 16:00, Media Artivism and Public Engagement
Abstract: In this session we will approach the origins and development of Activism in Media Art from an epistemological framework and through the study of a selection of case studies focused on some current trends: invasive technologies and the ethics of surveillance, eco literacy and sustainable development, gender issues, political and social injustices.
14:00 - 14:15, Media Artivism & Expanded Information.
Carolina Fernández-Castrillo (Universidad Carlos III de Madrid; Ca’Foscari)
Abstract: From a Media Archeological methodology, we will understand what is Media Artivism and how important is the connection of Artistic Activism with Investigative Journalism in the Postdigital Age. We will explore the role of data visualization, immersive installations and interactive projects based on the use of new media and the Internet as instruments of awareness and social protest. There will be paid special attention to Contemporary Art practices based on hacktivist and intercreative procedures aimed to give visibility to uncover realities in traditional media.
14:15 - 14:30, Control+Space.
Paolo Berti (Ca’ Foscari)
Abstract: A particular aesthetic of databases and computing takes shape out of a lineage from conceptual and systems art. One of the most radical practices of this machinic language is "repetition". Repetition has served artists to emulate the machine, to investigate anti-narrative forms but also to play with the linearity of time-based systems, which in today's technological world have found a performative side (using sometimes irony, sometimes an open confrontation) in new media concepts such as surveillance, constant geotracking, and a different idea of space.
14:30 - 14:45, Serious Games: Artivism and Ecology.
Ana Mejón (Universidad Carlos III de Madrid)
Abstract: The growing impact of ecological consciousness in the public sphere has reached different creative industries in the last 15 years. Videogames are no exception. Serious games have addressed some of the most recurring social concerns. However, the main challenge has been and still is reaching big audiences that usually prefer mainstream video games. This presentation examines the cross-fertilization processes between artivism and the industry of video games related ecological awareness.
14:45 - 15:00, Horror, Art & Gender: Politics and the Body.
Vicente Ortega (Universidad Carlos III de Madrid)
Abstract: The audiovisual essay “Horror, Art & Gender: Politics and the Body” explores the relationship between diverse contemporary films and art works, establishing how their representational templates intertwine to deliver subversive approaches to the body and subjectivity. It studies the gender politics of this cinematic & art works to scrutinize how they question some of the building blocks of heteronormativity. Consequently, they point to an understanding of how the human body and mind may function beyond the dominant dictates of today’s social fabric.
16:00 - 18:00, Visit to the Biennale-Arsenale
18:30 - 20:00, Closing Keynote (OPEN EVENT)
Aula B, Ca’ Bernardo, Dorsoduro 3199, Calle San Bernardo
Serge Noiret (European University Institute):
The past as a common good: a digital, interdisciplinary, and participative approach
20:00, Farewell reception - Ai Artisti, Fondamenta della toletta 1169 abc
--
Franz Fischer
Direttore, Venice Centre for Digital & Public Humanities (VeDPH)
Dipartimento di Studi Umanistici
Università Ca' Foscari
Palazzo Malcanton Marcorà
Dorsoduro 3484/D - 30123 Venezia
Tel.: +39 041 234 6266 (ufficio), +39 041 234 9863 (segreteria del centro)
https://www.unive.it/vedphhttps://www.i-d-e.de/https://journal.digitalmedievalist.org/
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Dear all,
the new series of Seminars in Digital and Public Humanities will start
after the summer break. The series is organised by the VeDPH (Venice
Center for Digital and Public Humanities) and the Department of
Humanities of the Ca' Foscari University of Venice.
This is the full programme (links to details below):
21 September 2022: Paolo Berti (Ca' Foscari), "Performing Hybrid Spaces:
Art, Media and Ludic Practices"
5 October: Agnese Macchiarelli (Ca' Foscari), "Medieval Latin in a
Bilingual Context Between Philology, Linguistics and Digital Humanities"
26 October: Nevio Danelon (Duke University - Ca' Foscari), "Neuroscapes
and Urban Archeology: Intervisibility Between Necropolis, Acropolis and
Urban Settlement"
16 November: Sean Williams (University of Sheffield - Ca' Foscari),
"Anecdotes, Presentism, and Public Humanities: Historical and
Theoretical Reflections on Practice"
7 December: Francesca Dolcetti (Ca' Foscari), "Values-Led Design Theory
and Praxis: A Critical Framework for Archaeology and Heritage"
All seminars will be held in person and online, starting at 5 pm (Rome
time).
Details and poster: https://www.unive.it/data/33113/2/63440
Zoom registration: https://bit.ly/3nhuuyy
Paolo Monella
--
Associate member of the VeDPH - Venice Centre for Digital and Public
Humanities
DSU - Università Ca’ Foscari Venezia
Malcanton Marcorà, Dorsoduro 3484/D - 30123 Venezia
vedph(a)unive.it
www.unive.it/vedph
--
**Fai crescere le giovani ricercatrici e i giovani ricercatori*
**con il 5
per mille alla Sapienza
*Scrivi il codice fiscale dell'Università
*80209930587
Cinque per mille <https://www.uniroma1.it/it/node/23149>*
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[Apologies if you receive multiple copies of this CfP]
Call for Papers
SUMAC 2022
The 4th workshop on Structuring and Understanding of Multimedia heritAge Contents
10 or 14 October 2021 (TBA)
Lisbon, Portugal (attendance mode TBA)
In conjunction with ACM Multimedia 2022
Workshop: https://sumac-workshops.github.io/2022/
Conference: https://2022.acmmm.org
Submission Portal: https://easychair.org/conferences/?conf=sumac2022
Deadline: July 4, 2022 (11:59 p.m. AoE)
Aims and scope
The digitisation of large quantities of analogue data and the massive production of born-digital documents for many years now provide us with large volumes of varied multimedia data (images, maps, text, video, 3D objects, multi-sensor data, etc.), an important feature of which is that they are cross-domain. “Cross-domain” reflects the fact that these data may have been acquired in very different conditions: different acquisition systems, times and points of view (e.g. a 1962 postcard from the Arc de Triomphe vs. a recent street-view acquisition by mobile mapping of the same monument). These data represent an extremely rich heritage that can be exploited in a wide variety of fields, from Social Sciences and Humanities to land use and territorial policies, including smart city, urban planning, smart tourism and culture, creative media and entertainment. In terms of research in computer science and artificial intelligence, they address challenging problems related to the diversity, specificity and volume of the media, the variety of content descriptors (potentially including the time dimension), the veracity of the data, and the different user needs with respect to engaging with this rich material and the extraction of value out of the data. These challenges are reflected in various research topics such as multimodal and mixed media search, automatic content analysis, multimedia linking and recommendation, and big data analysis and visualisation where scientific bottlenecks may be exacerbated by the time dimension – which also provides topics of interest such as multimodal time series analysis. The objective of this workshop is to present and discuss the latest and most significant trends in the analysis, structuring and understanding of multimedia contents dedicated to the valorization of heritage, with the emphasis on enabling access to the big data of the past. We welcome research contributions for the following (but not limited to) topics:
* Multimedia and cross-domain data search, interlinking and recommendation• Dating and spatialization of historical data
* Mixed media data access and indexing
* Multi-modal deep learning
* Deep learning in adverse conditions (transfer learning, learning with side information, etc.)
* Multi-modal time series analysis, evolution modelling
* Multi-modal & multi-temporal data rendering
* Heritage - Building Information Modelling, Art Virtualisation
* HCI / Interfaces for large-scale datasets
* Smart digitisation of massive quantities of data
* Bench-marking, Open Data Movement
* Generative modelling of cultural heritage
Keynote Speakers
* Prof. Dr.-Ing. habil. Andreas Maier
Talk Theme: "Book CT (Computed Tomography) and Time Machine Projects (https://www.timemachine.eu/)"
* Prof. Georgios Artopoulos
Talk Theme: "Creating a Time Machine of future pasts: data integration and interoperability for cross-disciplinary research on urban heritage clusters."
Important dates
* Paper submission: July 4, 2022 (11:59 p.m. AoE)
* Author acceptance notification: July 22, 2022
* Camera-Ready: August 7, 2022
* Workshop date: TBA, either 10 or 14 October 2022
Submission guidelines
Submission format. All submissions must be original work not under review at any other workshop, conference, or journal. The workshop will accept papers describing completed work as well as work in progress. One submission format is accepted: full paper, which must follow
the formatting guidelines of the main conference ACM MM 2022. Full papers should be from 6 to 8 pages (plus 2 additional pages for the references), encoded as PDF and using the ACM Article Template. For paper guidelines, please visit https://2022.acmmm.org/call-for-papers/, and refer to the "Paper Format" under "Submission Instructions". Peer Review and publication in ACM Digital Library. Paper submissions must conform with the “double-blind” review policy. All papers will be peer-reviewed by experts in the field, they will receive at least two reviews. Acceptance will be based on relevance to the workshop, scientific novelty, and technical quality. Depending on the number, maturity and topics of the accepted submissions, the work will be presented via oral or poster sessions. The workshop papers will be published in the ACM Digital Library.
Organizers
Valerie Gouet-Brunet (LaSTIG Lab / IGN - Gustave Eiffel University, France)
Ronak Kosti (Germanistik und Kunstwissenschaften Fachbereichs / Philipps-Universität Marburg, Germany)
Li Weng (Hangzhou Dianzi University
Regards,
Ronak Kosti,
Post Doc Researcher,
Germanistik und Kunstwissenschaften Fachbereichs / Philipps-Universität Marburg, Germany
Email: ronak.kosti(a)fau.de<mailto:ronak.kosti@fau.de>
Web: https://lme.tf.fau.de/person/kosti
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Estimados compañeros,
Os hacemos llegar un curso de verano organizado por el Laboratorio de Humanidades Digitales de la UNED<https://linhd.uned.es/>. El curso lleva por título Creación de un proyecto en Humanidades Digitales basado en el análisis de textos: modelado y procesamiento<https://extension.uned.es/actividad/idactividad/24581> y se celebrará del 28 al 30 de junio. Puede realizarse presencialmente o en línea (en directo o en diferido), tiene una duración de 20 horas y será eminentemente práctico.
La investigación en Humanidades Digitales no ha dejado de crecer en los últimos años y son cada vez más los proyectos de historiadores, filólogos, o antropólogos que utilizan la tecnología para el análisis de corpus literarios en busca de patrones, la construcción de mapas digitales interactivos para una mejor visualización de los resultados de sus investigaciones, o la geolocalización de enclaves a los que se añaden capas de información multimedia, entre otras muchas posibilidades.
Los humanistas digitales tienen un futuro prometedor en un área en crecimiento en el que se requieren perfiles profesionales mixtos y flexibles, capaces de organizar y etiquetar objetos digitales; así como gestionar su visualización y preservación en un entorno digital. Sin embargo, para desarrollar la investigación en esta área se ha de disponer de ciertos conocimientos técnicos tales como los que se abordan en el curso que os presentamos.
El objetivo del mismo es diseñar un proyecto de humanidades digitales, desde el modelado del dominio hasta la creación de resultados y su diseminación, haciendo uso de lenguajes de programación, técnicas de modelado y visualización provenientes del mundo de la inteligencia artificial. Comenzaremos con una aproximación al mundo de las Humanidades Digitales y las problemáticas que surgen para el análisis de textos. Después, nos acercaremos a las metodologías y técnicas para resolver esos problemas mediante el modelado semántico y la perspectiva de los datos enlazados y lenguajes de marcas. Asimismo, se presentarán nuevos paradigmas computacionales relacionados con la Inteligencia Artificial como el procesamiento de textos, la estilometría, el deep learning, etc., y su aplicación. Para finalizar, se representarán los resultados obtenidos.
Podéis obtener más información sobre el mismo y matricularos en este enlace.<https://www.fundacion.uned.es/actividad/idactividad/24581>
Un cordial saludo
Beatriz Tejada Carrasco
Subdirectora de Planificación, Calidad y Comunicación
Biblioteca UNED
C/ Paseo de la senda del rey, 5
28040 Madrid
Teléfono: 91 398 61 67
email: btejada(a)pas.uned.es
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The evaluation period for HTREC Challenge has been extended until July 1st, 2022.
Handwritten Text Recognition (HTR) concerns the conversion of digital images of handwritten text into machine-encoded text. HTR Error-Correction (HTREC) can improve the results and speed up human transcription.
The HTREC Challenge is using recent advancements in Natural Language Processing (NLP) for the correction of errors, focusing on Greek papyri and Byzantine manuscripts. Simple rules may make a positive difference. Interdisciplinary teams of IT specialists, Byzantinists, historians and philologists are particularly encouraged to join the challenge.
All details and data sets: https://www.aicrowd.com/challenges/htrec-2022
--
Franz Fischer
Direttore, Venice Centre for Digital & Public Humanities (VeDPH)
Dipartimento di Studi Umanistici
Università Ca' Foscari
Palazzo Malcanton Marcorà
Dorsoduro 3484/D - 30123 Venezia
Tel.: +39 041 234 6266 (ufficio), +39 041 234 9863 (segreteria del centro)
https://www.unive.it/vedphhttps://www.i-d-e.de/https://journal.digitalmedievalist.org/
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The editors of Manuscript Studies: A Journal of the Schoenberg Institute for Manuscript Studies at the University of Pennsylvania Libraries are pleased to make the following announcements:
* The Spring 2022 issue is out! Abstracts are available here: https://mss.pennpress.org/about/current-issue-abstracts/
* We are seeking submissions for the Spring 2023 issue and beyond. Peer-reviewed articles for possible publication in the Spring 2023 issue should be submitted no later than June 30, 2022. Non-peer reviewed Annotations featuring recent discoveries, project reports, etc. (ca. 3000 words) can be submitted up to August 31, 2022, for the Spring 2023 issue. Articles and Annotations can be submitted here: https://manuscriptstudies.scholasticahq.com/for-authors
* Thanks to a generous agreement with the University of Pennsylvania Press, all Articles and Annotations in Manuscript Studies are made available on an open-access basis after one year from the date of publication. Articles and Annotations from Vol. 6.1 (Spring 2021) are now available for downloading and sharing on Penn’s Scholarly Commons repository. To access the pdfs, go to: http://repository.upenn.edu/mss_sims/
*
Manuscript Studies brings together scholarship from around the world and across disciplines related to the study of pre-modern manuscript books and documents. This peer-reviewed journal is open to contributions that rely on both traditional methodologies of manuscript study and those that explore the potential of new ones. We publish articles that engage in a larger conversation on manuscript culture and its continued relevance in today’s world and highlight the value of manuscript evidence in understanding our shared cultural and intellectual heritage. Studies that incorporate digital methodologies to further understanding of the physical and conceptual structures of the manuscript book are encouraged. A separate section, entitled Annotations, features research in progress and digital project reports.
For more information and to subscribe, go to http://mss.pennpress.org. For direct inquiries, please don't hesitate to contact the editors at sims-mss(a)pobox.upenn.edu<mailto:sims-mss@pobox.upenn.edu>.
*********************
Lynn Ransom, Ph.D.
Director, Digital Medievalist<https://digitalmedievalist.wordpress.com/> (2020-2022)
Curator of Programs, Schoenberg Institute for Manuscript Studies<https://schoenberginstitute.org/>
Project Director, Schoenberg Database of Manuscripts<https://sdbm.library.upenn.edu/pages/SDBM%20Name%20Authority>
Co- Editor, Manuscript Studies: A Journal of the Schoenberg Institute for Manuscript Studies<http://mss.pennpress.org>
The University of Pennsylvania Libraries
3420 Walnut Street
Philadelphia, PA 19104-6206
215.898.7851
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[Apologies if you receive multiple copies of this CfP]
Call for Papers
SUMAC 2022
The 4th workshop on Structuring and Understanding of Multimedia heritAge Contents
10 or 14 October 2021 (TBA)
Lisbon, Portugal (attendance mode TBA)
In conjunction with ACM Multimedia 2022
Workshop: https://sumac-workshops.github.io/2022/
Conference: https://2022.acmmm.org
Aims and scope
The digitisation of large quantities of analogue data and the massive production of born-digital documents for many years now provide us with large volumes of varied multimedia data (images, maps, text, video, 3D objects, multi-sensor data, etc.), an important feature of which is that they are cross-domain. “Cross-domain” reflects the fact that these data may have been acquired in very different conditions: different acquisition systems, times and points of view (e.g. a 1962 postcard from the Arc de Triomphe vs. a recent street-view acquisition by mobile mapping of the same monument). These data represent an extremely rich heritage that can be exploited in a wide variety of fields, from Social Sciences and Humanities to land use and territorial policies, including smart city, urban planning, smart tourism and culture, creative media and entertainment. In terms of research in computer science and artificial intelligence, they address challenging problems related to the diversity, specificity and volume of the media, the variety of content descriptors (potentially including the time dimension), the veracity of the data, and the different user needs with respect to engaging with this rich material and the extraction of value out of the data. These challenges are reflected in various research topics such as multimodal and mixed media search, automatic content analysis, multimedia linking and recommendation, and big data analysis and visualisation where scientific bottlenecks may be exacerbated by the time dimension – which also provides topics of interest such as multimodal time series analysis. The objective of this workshop is to present and discuss the latest and most significant trends in the analysis, structuring and understanding of multimedia contents dedicated to the valorization of heritage, with the emphasis on enabling access to the big data of the past. We welcome research contributions for the following (but not limited to) topics:
* Multimedia and cross-domain data search, interlinking and recommendation• Dating and spatialization of historical data
* Mixed media data access and indexing
* Multi-modal deep learning
* Deep learning in adverse conditions (transfer learning, learning with side information, etc.)
* Multi-modal time series analysis, evolution modelling
* Multi-modal & multi-temporal data rendering
* Heritage - Building Information Modelling, Art Virtualisation
* HCI / Interfaces for large-scale datasets
* Smart digitisation of massive quantities of data
* Bench-marking, Open Data Movement
* Generative modelling of cultural heritage
Keynote Speakers
* Prof. Dr.-Ing. habil. Andreas Maier
Talk Theme: "Book CT (Computed Tomography) and Time Machine Projects (https://www.timemachine.eu/)"
* Prof. Georgios Artopoulos
Talk Theme: "Creating a Time Machine of future pasts: data integration and interoperability for cross-disciplinary research on urban heritage clusters."
Important dates
* Paper submission: July 4, 2022 (11:59 p.m. AoE)
* Author acceptance notification: July 22, 2022
* Camera-Ready: August 7, 2022
* Workshop date: TBA, either 10 or 14 October 2022
Submission guidelines
Submission format. All submissions must be original work not under review at any other workshop, conference, or journal. The workshop will accept papers describing completed work as well as work in progress. One submission format is accepted: full paper, which must follow
the formatting guidelines of the main conference ACM MM 2022. Full papers should be from 6 to 8 pages (plus 2 additional pages for the references), encoded as PDF and using the ACM Article Template. For paper guidelines, please visit https://2022.acmmm.org/call-for-papers/, and refer to the "Paper Format" under "Submission Instructions". Peer Review and publication in ACM Digital Library. Paper submissions must conform with the “double-blind” review policy. All papers will be peer-reviewed by experts in the field, they will receive at least two reviews. Acceptance will be based on relevance to the workshop, scientific novelty, and technical quality. Depending on the number, maturity and topics of the accepted submissions, the work will be presented via oral or poster sessions. The workshop papers will be published in the ACM Digital Library.
Organizers
Valerie Gouet-Brunet (LaSTIG Lab / IGN - Gustave Eiffel University, France)
Ronak Kosti (Germanistik und Kunstwissenschaften Fachbereichs / Philipps-Universität Marburg, Germany)
Li Weng (Hangzhou Dianzi University
Regards,
Ronak Kosti,
Post Doc Researcher,
Germanistik und Kunstwissenschaften Fachbereichs / Philipps-Universität Marburg, Germany
Email: ronak.kosti(a)fau.de<mailto:ronak.kosti@fau.de>
Web: https://lme.tf.fau.de/person/kosti
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Call for Papers - TEI 2022
The TEI2022 Program Committee is pleased to announce its call for proposals for the 22th annual Conference and Members’ Meeting of the Text Encoding Initiative Consortium (TEI), which will be held 13-16 September 2022 (Tue-Fri) at Newcastle University, Newcastle Upon Tyne, United Kingdom with pre-conference workshops 12-13 September 2022 (Mon-Tue).
https://conferences.ncl.ac.uk/tei2022/
This year’s theme is:
Text as data
The past decade has seen a huge increase of data produced by (social)media platforms, digital literary outputs, and various mass digitization efforts of cultural heritage and administrative records. Though these vast data collections hold enormous potential for diverse research, collecting and analyzing text-based data also presents unique challenges that need to be addressed. The increasing quantity of the textual data coincides with its improved availability and accessibility, but also the continuously progressing development of data models, tools, text-mining, and machine-learning techniques. The TEI community is working at the intersection of many of these areas.
If we want the computer to “understand” a text we must either mark textual phenomena or instruct a computer to identify them. In their acclaimed work “The Shape of Data in the Digital Humanities” from 2018, Julia Flanders and Fotis Jannidis refer to this as “a choice between an algorithmic approach […] or what we might call a “metatextual” approach, in which information is added to the text in some explicit form that enables it to be processed intelligently”.
This call invites contributions dealing with text-related tasks in all aspects of the research process: discovery, analysis, representation, visualization, prediction, causal inference, etc.
Possible topics related to this theme include:
* TEI for analysis, annotation or visualization
* TEI and machine learning, data science, or text mining
* TEI and literary analysis
* TEI and linked open data
* TEI and complex data structures
* TEI and computer-mediated communication or social media
* TEI and computer vision or handwritten text recognition
* TEI and formal ontologies or stand-off annotation
* TEI and models of text
* TEI and galleries/libraries/archives/museums
but submissions in other areas are also welcome.
Submission Information
Each submission should include a title, an abstract, up to five keywords, and a brief biography for each of the authors. (Each biography should be no more than 500 characters, and should include current affiliation, research interests, and projects).
The following word counts apply to the text of the abstract excluding titles, bibliography, keywords, and biographies.
Language
The proposals must be submitted in English. The conference language is English.
Submission Procedure
* Proposals must be submitted online via ConfTool: https://www.conftool.pro/tei2022/. You will need a (free) account to submit a proposal.
* The deadline for submissions is 20 June 2022 by 23:59 HAST.
* All proposals will be peer-reviewed by the Program Committee.
* Notifications of acceptance will be sent out by 25 July 2022.
* The deadline for submissions of the final abstracts is 22 August 2022.
* Final abstracts have to be in DOCX or ODT format.
* For further information please contact the local organizers at tei2022(a)ncl.ac.uk<mailto:tei2022@ncl.ac.uk>
Short papers
Speakers will be given 15 minutes each: 10 minutes for presentation, 5 minutes for discussion. This type of presentation is suited for the introduction of tools, raising of new ideas, and experimental topics. Proposals should not exceed 300 words.
Long papers
Speakers will be given 30 minutes each: 20 minutes for presentation, 10 minutes for discussion. Proposals should not exceed 500 words. This presentation type is suitable for substantial research, theoretical or critical discussions.
Session proposals
Proposed sessions will be given 90 minutes, which can be used flexibly to include, for example, 3 individual papers followed by questions, or a roundtable discussion. This type of presentation is suited to coordinated approaches or discussions relating to a single theme. Proposals for a session must include a list of speakers and their biographies. Proposals for a session should not exceed 800 words in total.
Posters
A “poster slam” session will be dedicated to poster presentations of 1 minute each. Subsequently, poster presenters will have the chance to tell interested parties more about their project during the poster exhibition, where the audience can browse freely. This type of presentation is suited to introducing new work, projects, or software. Proposals for poster presentations should not exceed 300 words. Accepted poster presenters will be eligible to present in the Virtual Poster session as well and do not need to submit a separate proposal for this.
Virtual Posters
A Virtual Poster session will be held in https://gather.town/ on the Thursday after the conference (September 22, 2022) to enable people to participate who are not able to physically attend the conference. Accepted poster presenters from the conference will automatically be eligible to present in the Virtual Poster session as well. Scheduling of the Virtual Poster Session(s) will be based on timezones of presenters. Proposals for virtual poster presentations should not exceed 300 words.
Demonstrations
A dedicated demonstration session will provide presenters of tools or software outputs with an opportunity to show the software they are working on and with. Demonstrators will be given 10 minutes: 8 minutes each for presentation with 2 minutes for quick follow-up questions. Proposals for demonstrations should not exceed 300 words.
Workshops
Workshops will be held before the conference, September 12–13, 2022 (Mon-Tue). They provide an opportunity for participants to work together on TEI-related topics. Proposals for workshops should not exceed 800 words (excl. bibliography, biography etc.) and must include:
* A brief outline of the proposed topic and its appeal to the TEI community
* The duration of the proposed workshop or seminar (half day, full day)
* Any special requirements (e.g. participant-supplied laptops, projector, flipchart)
A list of proposed workshop leader(s) with a brief biography of each one is required too. Each biography should be no more than 500 characters, and should include current affiliation, research interests, and projects.
Registration to the workshops is handled via the conference registration. The conference organisers will not charge for the workshops. Any fees considered by the workshop organisers will have to be managed by themselves.
Special Interest Groups (SIGs)
If you are interested in holding a SIG meeting during the conference, please contact the local hosts to book a room: tei2022(a)ncl.ac.uk<mailto:tei2022@ncl.ac.uk>.